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Cutscenes in video games are important

  • Writer: Gotu
    Gotu
  • 7 days ago
  • 1 min read

Updated: 4 days ago

Assassin's Creed Shadows

During the Nintendo NES era, cutscenes were a significant part of any game, as they often showcased the console's graphical prowess in most cases. Take the game Contra, for example; the ending cutscene was a treat, and I remember finishing the game multiple times just to see the helicopter attacking the island. The Ninja Gaiden games on the NES also had some of the best cutscenes of that time. I personally enjoy cutscenes in video games. In my opinion, the cutscenes in video games are on par with cinema. There are many games that excel in cinematic cutscenes, such as the Yakuza series. In recent times, the game that has impressed me with its cutscenes is Assassin’s Creed: Shadows. The audio matches the action unfolding in the game in real-time, which further enhances any cutscene in the game. Every single cutscene in that game has been done with near perfection, as each cutscene has emotional, visual, and overall value to it. I have played the game in Japanese dub with the immersion setting. There are many players who would prefer fewer cutscenes or skippable cutscenes, and certain series, like the Metal Gear Solid series, are known to showcase too many cutscenes that go on for a little too long.


However, not all cutscenes are effective—some can make games feel boring or tedious. Uncharted 4, for example, had certain cutscenes that felt like a chore. Unskippable cutscenes can annoy those players who have seen them multiple times, and some may find even a single viewing irritating. Despite differing opinions, well-executed cutscenes remain a joy and a key component of gaming.

 
 
 

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