Issues with some of the recent video games


Some of the issues with some of the recent video games including Nioh 3, Crimson Desert, The Blood Of Dawnwalker.
Nioh 3 suffers from stiff animations and an overly confusing progression system filled with locked doors and labyrinthine pathways. The new Dual Mode is a fancy addition, but the core gameplay remains largely similar to previous entries. Nioh 3 also suffers from samey-looking areas. One can observe the same layouts and buildings in various parts of the map.
Crimson Desert seems heavily inspired by Assassin’s Creed Valhalla. This is clearly noticeable when you observe the main character's blue face paint and blue-striped shield. My issues with the game include its weightless combat and the frustration of fighting too many random enemies at pretty much any given time. For instance, one mission forced me to fight waves of enemies and went on so long that it took about half an hour to clear what seemed like over 100 foes. Furthermore, the bosses have massive health pools**, and most of their designs make** no sense due to their strange abilities. Some of them are not even human, despite the fact that they are surrounded by the exact same human mobs you have been facing since the start.
The Blood of Dawnwalker started off well in the prologue**, but as** soon as the main missions began, the game's lack of polish became obvious. The open world feels barebones**, offering little to** explore compared to the prologue. Instead, you see the same human enemies in repetitive locations and merchants in identical houses. The core gameplay is hampered by severe camera issues; you often get hit by enemies from behind with little warning, making it incredibly difficult to know which side to block or parry. Facing multiple enemies with a sword is highly frustrating compared to the nighttime sequences, where you have access to different melee styles. However, the nighttime mechanics have their own issues, such as accidentally switching back to the sword—which, for whatever reason, rarely works as well as it does during the day. Combine that with a limited, time-based progression system where time doesn't pass naturally, but rather by completing milestones like leveling up or clearing missions. The animations are also unpolished. The moment I got used to parrying (which is not that hard), facing multiple enemies made me realize how flawed the core combat really is. While combat may feel smooth when facing a few enemies, crowd control is entirely broken. The moment you block or parry one foe, another is already launching an attack. This isn't even considering how off-camera enemies can sneak up from behind and strike before you can notice the direction of the threat.




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